University of Maine at Farmington 2021-2022 Catalog

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Students may choose a minor field of study, commonly called a minor, along with their major. A minor usually consists of 20 credits of study. Minors are optional, but many students find that a minor is helpful in providing greater career opportunities after graduation. The requirements for the various minors are listed within individual majors as well as in this section.
Following are the requirements for official University of Maine at Farmington minors. Contact the chairperson of the department offering the minor for an application.
*Starred courses have pre-requisites not included in the minor requirements.

Video Game Studies

Students in this minor will develop their skills for analyzing video games from a literary and cultural studies perspective. Additionally, they will learn fundamental video game design principles, which they will utilize in creating small-scale video games. By critically engaging with video games from the mid-twentieth century to the present, as well as developing their own games, students will prepare themselves for careers in art, media studies, literary studies, creative writing, or cultural studies.

Major Requirements


ENG 219 Digital and Immersive Storytelling: Creative Writing Across  Mediums
ENG 280 Video Games as Literature 4

One of the following courses (cannot be double counted with major  requirements):

ART 239A Animation 4
COS 140 Introduction to Computer Science 4

Two of the following courses (cannot be double counted with major  requirements):

ART 234A Interactive Web Media 4
ART 239A Animation 4
ART 339A Animation II 4
COS 140 Intro to Computer Games 4
ENG 383 Video Games and Identity 4
ENG 430 Experimental Narrative in Video Games 4
PSY 107 Psychology of Video Games 4
REL 250H Mythology 4


Students may also substitute other courses with a video game component in consultation with the program director.

A minimum of one third of the required credits must be earned at UMF for a minor to be awarded.

Total                                                                                                                                                            20

Learning Goals

1) Analyze video games in writing through the examination of direct  evidence in the form of text, visuals, sound, and gameplay.

2) Create video games by leveraging the fundamental principles of  game design. 

3) Explore the historical context of video games from literary, cultural  studies, or psychological perspective.

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